Project / Game systems engineering
archived
RAN Online x64 & Engine Work
Legacy game client and server work focused on x64/DirectX 11 modernisation, diagnostics, and runtime profiling.
The problem
A mature game stack needs incremental modernisation without losing compatibility with existing systems.
Evidence note
Legacy technical work; sensitive implementation details and operational infrastructure are not published.
Contribution
- Completed x64 migration work across 12 game-linked dependencies and 7 of 8 major migration components.
- Contributed C++ and DirectX-oriented client and server work, including packet validation and event logging.
- Built an FPS overlay and CPU frame profiler; used a 1,000-mob stress test to identify effects-related bottlenecks.
Technology focus
- C++
- x64
- DirectX
- Profiling
